31st October 2014-10th January 2015Edit
Sioraf as Na Cillini had wanted to make a dark RPG but being uncreative he was stuck for characters so he thought of making ones based on users of the Sailor Moon Wiki. He was inspired mainly by A Million Voices Quest, a game made by people that 2D Wonderland knew and to a lesser extent by a thread on the Sailor Moon wiki where Imaginationgirl made a list of mythical creatures that the users would be. 2D Wonderland started the thread on that wiki and they were happy with the idea and so work began. She also was the one who chose the name of the game.
Over the course of the first few months, the users of the Wiki's main goals were to gather ideas for the characters that would be created to represent them in the game. A few concept drafts of three characters, Maria Windsor, Josie Astre, and mad scientist Candy were created, and profiles and traits were roughly typed for the characters. On the 10th of January 2015 the A Million Miles Past wiki was created by Sioraf as Na Cillini and soon the other people involved in the game joined.
11th January 2015-9th March 2015Edit
As of the end of January 2015, it was confirmed that the game will be set in an entirely fictional world.
Sionnach and Pergamum's abilities and starting stats have been done plus Pergamum has a theme song and 2 other pieces of music were found for the game. Richard Stacker and Joe The Crow were put in. Many buildings and items plus a bridge were added to the lists as well as Grimoire, Esterdell, Akstun and Tox Toys. It was decided that the game would have a plot as well as a life sim mode taking place after it. Life sim stats were added.
10th March 2015-17th July 2015Edit
More characters (including the main villain) were added and the continent in which the game takes place was named. Work on the card game begun and was nearly completed. Sioraf as Na Cillini replaced specific types of raw materials with a generic measurement of all of them simply known as raw materials both for the sake of simplicity and due to a lack of knowledge about buildings. Also for the sake of simplification commodities were replaced with just gold and a guide was made to determine the values of the various things in the game. Sioraf as Na Cillini reduced the numbr of life sim stats for the sake of simplicity.
18th July 2015-29th October 2015Edit
Progress on the game was extremely slow due to lack of manpower (of the 6 who began work on the game it pretty much turned into the Sioraf and IG show).
30th October 2015Edit
Sioraf switched to just rating the characters for the card game as opposed to completing characters one at a time and so he made more progress with the card game in one day than all previous days put together.