Let's decide how much memory the game will take up.
What's on your mind?
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Lately I feel like we been slacking off,I know this is a fun project.But lately it feels like we havn'yt been doing much work at all.I know I been slacking off as well,and i'm trying change that. I suggest we have meeting s once a moth . I also think we should develped are characters more ,they need more fleshing out.I'm writing the story of the game,and the book as we speak.So it would be better to have more depth of the main characters. I want this game,and project to succed . But to suceed we need to work. I understand we have lives,and we can't always do something . I understand sometimes being creative is hard. And this supposed to be fun. But we still need to worked,inxcluding myself.
Just Updated
Yo. I'm wondering how Sionnach will kill Alceste. Here's some ideas;
- Fed to savage dogs
- Beaten to death
- Set on fire
Since we have a lot of characters ,lets make up for fun.Funny sistuations,or parody ideas for them. This would also have a funny twist ,to our dark game.
Well here it is, a talk thread for this wiki. It ends at 400 posts. Yes chat is far, far better but timezone differences can prevent chat from happening plus The Fox keeps telling me about this and that on the Sailor Moon wiki so clearly there's a demand around for talk threads so here's supply. And maybe it would be good to have a light spot on the wiki of a dark game whose creation I take very seriously.
To increase replay value, could there maybe be multiple endings for the plot portion of the game? They could be determined once we decide what transpires in the game
Lately I feel like we been doging meetings.While I know we have busy schedules,and school.I feel like we need yto get back ino meetings.Meetings are on fridays if you can't come for any reason.Please let everyone know,if too many peope can'tdo it.We need to rescedule,and find a date that works for everyone
Since this is going to be a sandbox game, this will be for discussing any elements that don't pertain directly to the "plot"
I understand the logic of RPGs and other games having level ups needing more experience at higher levels like obviously 100 is a far higher level than 2 but whether you're going from level 1 to level 2 or level 99 to level 100 it's still the same rate of increase. This can lead to frustration later on as you keep grinding and grinding to get to the next level.
For this game I'd like to all level ups needing the same amount of experience, after all my idea is that every enemy beaten would level you up by 1, my idea is to have 100 enemies after all.
A thread to discuss what kind of Creatres in the game,and what they can ,and can not do
Designs of Characters,there clothes ,hair,what they look like.